So what is Networked Learning?

stUTCp31UTC10bUTCWed, 31 Oct 2007 15:12:50 +0000 13, 2007

ESSAY (WORD COUNT 1501)

Filed under: Uncategorized — melanie1987 @ 9:53p10

Web 2.0 is essentially an increasing range of software hat supports a variety of technologies for open and collaborative communication, learning and creativity. Discuss 

Students who sit in boring classes where their brains are screaming out for stimulation and dying from tedium will create their own stimuli. That’s when the spit balls will start flying, the bits of rubber will be flicked around the room, the notes will be passed and interference with other students will begin to occur. To harness this creativity and collaboration teachers need to get on board with the digital classroom and implement Web 2.0 applications. This new technology allows for a more open and collaborative classroom where communication, learning and creativity occur. This essay will explain the role and application of Web 2.0 in schools in accordance with behavioural and cognitive learning theories, plus explain how such technology allows for creative, learning community.  

Learning and teaching in the classroom is becoming increasingly easier due to the influx of many new technologies and a myriad of software. Web 2.0 is seen as the new and improved, second generation of internet usage; Web 1.0 is the first generation. No longer is web work based upon getting information form the web; now Web 2.0 is about constructing knowledge collaboratively on the web. Web 2.0 is engaging and active compared to the passive and un-engaging Web 1.0 applications- ideal for the digital classroom. Made possible through advancements in technology, Web 2.0 applications (Facebook, MySpace, Blogs, Wiki’s, iGoogle, Flickr, RSS Feeds and YouTube. Etc) are effective teaching and pedagogical tools. These provide a platform for social networking through a medium that allows for sharing, informing, communicating and interacting.

Effective ICT use goes hand in hand with a deep understanding of learning theories and the various factors that make learning a unique experience for each individual. Web 2.0 technologies provide a useful set of tools for achieving cooperative and collaborative learning, and it recognises the value of encouraging learners to actively construct their own learning and meaning.  The way learners interact with ICT has changed over time (and is sure to continue), reflecting different learning theories in action. Early use of computer in the classroom tended to be restricted to drill and practice applications or word processing (WEB 1.0). Rapid developments in Internet and Web usages, and a relative improvement in teachers’ and students’ skill levels in using ICT applications, has resulted in an increase in creative and interactive, internet-based activities, web-page design and electronic publishing and podcasting. Each of these ICT uses has its merit, depending on the goals of the learning experience, and each is informed by current learning theories.

Web 2.0 plays a significant role in promoting cognitive learning principles in the classrooms. Cognitive theorists such as Piaget emphasised active problem solving and meaning-making on the part of the learner. Piaget and Vygotsky pointed out the importance of social interaction in learning. One of the key characteristics of Web 2.0 is collaboration, both between machine and user, and between several users. These applications have the capacity to function as ‘intellectual partners’ to promote critical thinking and higher order cognitive processing (Voithofer, 2007). Text, voice, music, graphics, photos, animation and video are combined to promote thinking and encourage learners to accomplish creative, higher-level tasks. They provide a range of resources for students to use in problem solving, thinking, reflecting and collaborating with others within physical classrooms and across the globe in virtual learning contexts.  It is also argued that Web 2.0 technologies, with their potential for interactivity, are more conducive to active and engage learning than more traditional-centred approaches. According to its advocates, the constructivist classroom that integrates Web 2.0 provides students with a ‘complex laboratory in which to observe, question, practise and validate knowledge’ (Dillon, 2004). In such classrooms, the emphasis is on learning with, not from or about, Web 2.0.

Collaboration among learners is another defining characteristic of constructivist classrooms (Jonassen, 1994). Web 2.0 has strong potential for social interactivity and for supporting collaboration and student-centred learning. For example, it is possible for virtual communities of learners on the internet to work in small collaborative groups to achieve a common goal; this is achieved through the implementation of a wiki. The heterogeneous grouping of learners around computer based tasks can assist in creating zones of proximal development and be beneficial for all students (Vygotsky, 1934). Such Web 2.0 technologies provide opportunities for students to build shared meaning (Dillon, 2004).

With its potential for addressing the needs of students on an individual basis, Web 2.0 can be particularly useful for catering to student’s individual learning styles, accordance with Gardner’s Multiple Intelligences (Gardner, 1983). Web 2.0 applications allow for a use of multiple multimedia- audio, visual and linguistics- all content based activities that allow students to perceive, transform and modify concepts so as to develop a shared meaning and understanding. The main drawcard of Web 2.0 is the inclusion of both the intrapersonal domain (individual learning through the blog) and interpersonal domain (collaborative learning through the group wiki).

The use of ICT in classrooms has been found to enhance motivation and self-esteem; this can be put down to the active engagement of learners, where self-regulation and control over learning are encouraged by the teacher, peers (and parents). This ‘non-intervention’ process allows learning to occur naturally and progressively through co-operation, and is modelled upon Glasser ‘s(1992) and Roger’s (1989)model of classroom management where students need area met and good behaviour ensues – a need for belonging, power, freedom, fun. All these ‘basic needs’ are addressed throughout Web 2.0 applications where the children have ‘responsibility and self-direction’ of their self- constructed (fun) learning (Glasser, 1992).

 ICTs have the capacity to transform learning, teaching and communication in educational settings. The key to success, however, is how the technologies are used. There are five main applications of Web 2.0 technologies, and these allow for open, collaborative and creative learning; 

·         BLOGGING

Perhaps the most powerful Internet tool is the blog, an online journal that is continuously updated by its author or authors. Blogs are Web sites that facilitate instantaneous publication and allow for feedback from readers. They’ve been used to form professional development communities, both within one school and across continents. Within the classroom, a blog may aid in brainstorming generating discussion, and also as a diary for students to critically reflect on teaching and learning.

·         WIKIS

A wiki is a communal, subject-specific Web site where users are free to add and/or edit content. When it comes to Internet-based collaboration, there’s nothing easier to use. In schools, wikis enable groups of students (parents), teachers, or both to gather content and share written work.

·         SOCIAL NETWROKING

These are often called “social content-sharing sites,” the most notable being MySpace and Facebook, where members create profiles, network, and share opinions, photos, and audio-visual content.  Both can act as a classroom tool for a classroom community. As it can be employed as an effective pedagogical tool (consider Constructivist Learning). Teachers can use sites like MySpace or Facebook as a tool for developing a sense of community with students where everyone feels free to contribute (consider Glasser’s Reality therapy Theory). Both Myspace and Facebook allow for multi-tasking, as they are both highly organized and highly structured. There is nothing more boring for students then sitting at their desks writing pages of notes, at least this way there is an opportunity for engagement and excitement.

·         SOCIAL BOOKMARKING  

Through social bookmarking, web users share their sources of information by allowing anyone to copy their RSS feeds. Folksonomic tagging is then intended to make a body of information increasingly easy to search, discover, and navigate over time. For instance, Del.icio.us is a social bookmarking site; the primary use of del.icio.us is to store your favourites/bookmarks online, which allows you to access the same bookmarks from any computer and add bookmarks from anywhere, too. It also allows for social networking so one is able to view/share networked friend’s favorite sites as well. For a classroom environment, del.icio.us is recommended because it acts as a link-log for research and through collaboration it is a much more efficient and effective search engine.  

·         PODCASTING

Podcasting enables Web sites to provide visitors with audio and/or video recordings that can be listened to and watched at any time. There are about as many social networking sites as there are interests, and among favorites are podcasting Flickr (and subsequently Photobucket), where photographs are posted and shared, and the video-sharing site YouTube (and subsequently TeacherTube). Again, like most other Web 2.0 programs, these applications work on a share principle, and when used in the design of lessons they promote and build visual literacy skills in students. 

Web 2.0 allows for engaged, collaborative learning, within which learners are able to access environments, tools and resources (including form other learners) at their own pace, in their own time and from wherever they may be. This empowers learners with responsibility for their own learning, so the Web 2.0 applications often act as catalysts for authentic learning experiences. Ultimately, the implication of Web 2.0 offers new possibilities for teacher professional development, student engagement and meaningful school-community integration.

REFERENCES

thUTCp31UTC10bUTCWed, 24 Oct 2007 23:08:41 +0000 13, 2007

GOOGLE

Filed under: Uncategorized — melanie1987 @ 9:53p10

semantic web…. 8years in the making

when searching the web- searches meaning

when google searches the web- searches words

google is controling the web, by personalising their web page

thUTCp31UTC10bUTCFri, 05 Oct 2007 01:08:45 +0000 13, 2007

SHIFT HAPPENS

Filed under: LECTURE 7 — melanie1987 @ 9:53p10

whether we like it or not, shift happens…

so we can either move forwrad with this new technological world which is web 2.0, or continue to lag in web1.0 ideas???

rdUTCp31UTC10bUTCWed, 03 Oct 2007 03:10:22 +0000 13, 2007

OUR WIKI TASK

Filed under: Uncategorized — melanie1987 @ 9:53p10

The following are six general approaches for how wikis could be implemented around schools.

Approach 1: Student Journaling
Instructors want students to journal for a number of reasons: to demonstrate writing proficiency, to expose understanding (and misunderstanding) of conceptual knowledge, to establish the habit of regular reflection, and to engage in meta-cognitive reflection, to name a few. The wiki allows students to journal for their own benefit, or for peer or instructor review.

Approach 2: Personal Portfolios
By enabling students to collect and organise digital assets such as class notes, images, Web resources, and PowerPoint slides, the wiki can help learners to make connections between and among those assets.

Approach 3: Collaborative Knowledge Base
In the more classic use of the wiki, groups can use the environment to create a shared knowledge base of information. This can be used to allow students to develop a project in small groups, to work on a small piece of a larger class project, or even to have students themselves create and maintain the course Web site.

Approach 4: Research Coordination and Collaboration
The wiki allows multiple collaborators who are separated by physical space to collect ideas, papers, timelines, documents, datasets, and study results into a collective digital space. Researchers can also use the space to store draft files for their papers: MS Word, LaTEX, or even writing directly into the Web pages of the wiki. Additionally, funders and junior researchers can be given “read only” access to all or certain parts of the space.

Approach 5: Curricular and Cross-Disciplinary Coordination
As departments become increasingly creative in their efforts to accommodate more students in a distributed/blended learning environment, curricular coordination among faculty and T.A.s gets increasingly important. The wiki allows for departmental personnel, instructors, and teaching assistants to organize common course assets, such as syllabi, office hours, and assessments, without having an endless email chain or difficult to schedule face-to-face meetings.

Approach 6: Conference and Colloquia Web Site/Coordination
Many departments, schools, and scholarly centers at the university have academic conferences and colloquia. By allowing presenters and attendees access to add and edit content, the conference wiki can serve as a resource before, during, and after the event itself. The wiki can also be used by conference administrators as a means of organizing the event.

Of course, there are many other ways to use the wiki in an academic setting.

___________________________________________________________________________________________________________

so…..

Having successfully mastered the various web 2.0 technologies, and have already had the experience of working collaboratively, we were now set the challenge of designing a project for a group of 4 students to work on collaboratively.

Through our study we have already looked at the main issues and themes that emerged when using web 2.0 technologies (see below); and we will need to keep these in mind when constructing a Learner Project designed to incorporate as many as possible.

1. How are students motivated to be engaged in this kind of learning?
2. Is the collaboration being done in a way that requires all to contribute equally?
3. Does this web 2.0 technology really add educational value and improve learning?
4. How do students effectively communicate when working together using web 2.0?
5. What happens to students who do not have access, or the skills to use the web 2.0 applications?
6. How reliable is the information, what should be used and how private should it be?

In order to create this Learning Project we are required to follow a structured approach (scaffold of learning)

• Review articles and research on leading minds in the field of Web 2.0 technologies – minimum 5 works [http://www.cs.tcd.ie/Sara.Bradshaw/portfolio/research/respaper.doc]
• Clearly identify your topic – must be your teaching major, and choose appropriate syllabus dot points
• Research Hattie’s Characteristics of an Expert Teacher, and attempt to meet this criteria in your group project http://www.acer.edu.au/documents/RC2003_Hattie_TeachersMakeADifference.pdf
• Research Bloom’s Taxonomy – Newer Version, and make sure you are operating at the higher order of thinking http://projects.coe.uga.edu/epltt/index.php?title=Bloom%27s_Taxonomy
• Research Gardner’s Multiple Intelligences, and make sure you are catering for a variety of learning styles http://www.tecweb.org/styles/gardner.html
• Make sure you are following the developing the lesson scaffolding (keeping in mind Piaget, Vygotsky, Glasser, Reikurs, Cantor, Skinner, Bloom and Gardner’s theories and methods)
• Need to also consider the motivations of learning, and the factors upon which they depend
• MUST include a variety of Web 2.0 technologies through which the students (and PARENTS must play a integral role in the task) will be able to learn collaboratively

This task follows the premise: WE LEARN BEST WHEN TEACHING OTHERS

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