So what is Networked Learning?

thep30e11beSun, 11 Nov 2007 23:54:25 +0000 13, 2007

EXAM QUESTION 2

Filed under: Uncategorized — melanie1987 @ 9:53p11

Question 2

When discussing the role collaboration and constructivism has within education, I feel the following image is paramount:

We are all spiders working together to create a huge web of information- we are all contributing, sharing and collaborating togetheron the platform of WEB2.0.  

“A social constructivist learning approach” has been proposed as a way to think about learning using social networking technologies (hardware and software). Connectivism and Constructivist Learning have also been proposed as a way to provide a theoretical basis for online learning.

 “Constructivism does not claim to have made earth-shaking inventions in the area of education; it merely claims to provide a solid conceptual basis for some of the things that, until now, inspired teachers had to do without theoretical foundation.” - von Glasersfeld

 [flashvideo width="425" height="350" filename="http://www.teachertube.com/flvideo/6042.flv" /]

So the first question that arises is what is meant by constructivism? The term refers to the idea that learners construct knowledge for themselves—each learner individually (and socially) constructs meaning—as he or she learns. Constructing meaning is learning; there is no other kind. Therefore we have to focus on the learner in thinking about learning (not on the subject/lesson to be taught) and there is no knowledge independent of the meaning attributed to experience (constructed) by the learner, or community of learners.There are two main subsets of research that the constructivist approach to teaching and learning is based on; they are cognitive psychology and social psychology. Piaget (1972) is considered as one of the chief theorists among the cognitive constructivists, while Vygotsky (197 8) is the major theorist among the social constructivists.  Secondly what is Connectivism and how can it be used in education?

 

When discussing the uses of Web 2.0 in the classroom, it is important to note that the theory of connectivism is being applied. Connectivism ‘ is the integration of principles explored by chaos, network, and complexity and self-organization theories’ (Siemans, 2004). This includes understanding that Web 2.0 is constantly changing and being developed and strategies must be worked on to ensure students are receiving the most up to date educational tools available to them over the internet.

 George Siemens can be heard here talking about Connectivism and its implications for education:
http://www.elearnspace.org/media/Connectivism_IOC/player.html 
 

Learning and teaching in the classroom is becoming increasingly easier due to the influx of many new technologies and a myriad of software. Web 2.0 is seen as the new and improved, second generation of internet usage; Web 1.0 is the first generation. No longer is web work based upon getting information form the web; now Web 2.0 is about constructing knowledge collaboratively on the web. Web 2.0 is engaging and active compared to the passive and un-engaging Web 1.0 applications- ideal for the digital classroom. Made possible through advancements in technology, Web 2.0 applications (Facebook, MySpace, Blogs, Wiki’s, iGoogle, Flickr, RSS Feeds and YouTube. Etc) are effective teaching and pedagogical tools. These provide a platform for social networking through a medium that allows for sharing, informing, communicating and interacting. Having experienced a semester of learning in the Web 2.0 environment and being involved in learning using these methodologies, I see there are several key issues for teachers in the following areas: 

A.     The way in which the teacher conveys new information

Constructivist teaching is based on the constructivist learning theory, which holds that learning should build upon knowledge that a student already has, and that learning is more effective when a student is actively involved in the construction of knowledge, rather than when he/she is passively listening to a lecture. Thus, the learners give meaning to the knowledge based on their personal experiences. Characteristics of Constructivist TeachingOne of the primary goals of using constructivist teaching is that students learn how to learn by giving them the training to take initiative for their learning experiences.According to Audrey Gray, the characteristics of a constructivist classroom are as follows:

  • *       the learners are actively involved

  • *       the environment is democratic

  • *       the activities are interactive and student-centered

  • *       the teacher facilitates a process of learning in which students are encouraged to be responsible and autonomous

In the constructivist classroom, the teacher’s role is to prompt and facilitate discussion. Thus, the teacher’s main focus should be on guiding students by asking questions that will lead them to develop their own conclusions on the subject.With Web 2.0 technologies, the teacher must LEAD by example, and not resort back to BOSS principles.(Glasser) 

  

B.     The encouragement of collaboration among students

“The quest for knowledge is the result of innate curiosity in everyone. Find a way to nurture this drive in children, and they will consume knowledge as thirsty person drinks water.” –Greg Henry Quinn, 365 Meditations

collaborating around the world

Web 2.0 plays a significant role in promoting cognitive learning principles in the classrooms. Cognitive theorists such as Piaget emphasised active problem solving and meaning-making on the part of the learner. Piaget and Vygotsky pointed out the importance of social interaction in learning. One of the key characteristics of Web 2.0 is collaboration, both between machine and user, and between several users. These applications have the capacity to function as ‘intellectual partners’ to promote critical thinking and higher order cognitive processing (Voithofer, 2007). Text, voice, music, graphics, photos, animation and video are combined to promote thinking and encourage learners to accomplish creative, higher-level tasks. They provide a range of resources for students to use in problem solving, thinking, reflecting and collaborating with others within physical classrooms and across the globe in virtual learning contexts.  It is also argued that Web 2.0 technologies, with their potential for interactivity, are more conducive to active and engage learning than more traditional-centred approaches. According to its advocates, the constructivist classroom that integrates Web 2.0 provides students with a ‘complex laboratory in which to observe, question, practise and validate knowledge’ (Dillon, 2004). In such classrooms, the emphasis is on learning with, not from or about, Web 2.0. Collaboration among learners is another defining characteristic of constructivist classrooms (Jonassen, 1994). Web 2.0 has strong potential for social interactivity and for supporting collaboration and student-centred learning. For example, it is possible for virtual communities of learners on the internet to work in small collaborative groups to achieve a common goal; this is achieved through the implementation of a wiki. The heterogeneous grouping of learners around computer based tasks can assist in creating zones of proximal development and be beneficial for all students (Vygotsky, 1934). Such Web 2.0 technologies (facebook, myspace, wikis) provide opportunities for students to build shared meaning (Dillon, 2004).  

Humans are social beings with an innate desire to belong, so teachers need to structure their WEB2.0 application and lessons around this fundamental need.(Dreikurs)

Coming together is a beginning;
keeping together is progress;
Working together is success.
Anonymous
 

 C.     Classroom management Methods

 

Students who sit in boring classes where their brains are screaming out for stimulation and dying from tedium will create their own stimuli. That’s when the spit balls will start flying, the bits of rubber will be flicked around the room, the notes will be passed and interference with other students will begin to occur. To harness this creativity and collaboration teachers need to get on board with the digital classroom and implement Web 2.0 applications. This new technology allows for a more open and collaborative classroom where communication, learning and creativity occur.The use of ICT in classrooms has been found to enhance motivation and self-esteem; this can be put down to the active engagement of learners, where self-regulation and control over learning are encouraged by the teacher, peers (and parents). This ‘non-intervention’ process allows learning to occur naturally and progressively through co-operation, and is modelled upon Glasser ‘s(1992) and Roger’s (1989)model of classroom management where students need area met and good behaviour ensues – a need for belonging, power, freedom, fun. All these ‘basic needs’ are addressed throughout Web 2.0 applications where the children have ‘responsibility and self-direction’ of their self- constructed (fun) learning (Glasser, 1992). 

Glasser - “We almost always have choices, and the better the choice, the more we will be in control of our lives.”  GlasserThus William Glasser espoused that good behavior comes from good choices and that all behaviours, both positive and negative, are purposeful communication. Glasser believed that by listening to student’s misbeaviours, we could arrive at an understanding of the student that would improve communication. A central tenant of Glasser’s Choice Theory is the belief that we are internally, not externally motivated. According to Glasser, we are driven by five genetic needs: survival, love and belonging, power, freedom, and fun. Glasser’s ‘hierarchy of needs’ is a useful starting point for thinking about what may be motivating student’s behaviour, also leading us to look at what is happening in the classroom rather than at the individual student’s behaviour. Motivation in education and student behaviour will come about through altering the way classrooms function instead of trying to change the students’ behaviour. Lessons can potentially become boring if students are not engaged and at the same time expected not to misbehave. Glasser says this is like asking someone who is standing on hot tar to stand still and stop complaining. Glasser suggests that a key way of changing this traditional classroom function is to move away from “boss” teaching to “lead” teaching. I believe this will activate a positive learning environment, giving students much more independence, responsibility and choice about the things they do (eg what and how they study).

Dreikurs - Rudolf Dreikurs main focus is on establishing a classroom which is democratic in nature and gives students a sense of belonging. This is put in place when students have some voice as to the functions, purpose and tasks of the classroom. Mutual trust between the teacher and students is therefore required.

Dreikurs maintains that “discipline makes no use of punishment.” He further believes that students have different levels of misbehavior. These misbehaviors occur in a progressive manner. The child first tries to get attention. If this does not work, the child will misbehave further in an effort to achieve power over the teacher or others. When attention or power do not gain the student sufficient status, they seek revenge. They believe they can only feel significant if they hurt others. After all else fails, the student then displays inadequacy. This is also called “learned helplessness.” The student sees themselves as a complete failure. They feel others will leave them alone if others see them as inadequate.
Helping students to find legitimate ways to satisfy their needs can terminate inappropriate behaviour:

·        Attract attention - People by their very nature are social beings with an innate desire to belong.

·        Exercise power

·        Exact revenge

·        Display inadequacy

Dreikurs model is an ideal one for enhancing student empowerment.

youtube=http://www.youtube.com/watch?v=sUTlFtaqzCQ  

 D.     Ensuring that learning occurs at Bloom’s higher levels

The mind is not a vessel to be filled, but a fire to be ignited. (Plutarch) 

By implementing Bloom’s taxonomy within the learning process of Web 2.0 technologies the teacher is able to ensure that learning occurs at a higher level.Bloom’s Taxonomy is a classification of thinking organised by level of complexity. It gives teachers and students an opportunity to learn and practice a range of thinking and provides a simple structure for many different kinds of questions and thinking. Typically a teacher would vary the level of questions within a single lesson – aiming towards higher-order thinking. This questioning should be used purposefully to achieve well-defines goals.Emphasis is placed upon its use as a “more authentic tool for curriculum planning, instructional delivery and assessment” (oz-TeacherNet, 2001). 

1.                   REMEMBERING: The learner is able to recall, restate and remember learned information.

 2.                  UNDERSTANDING: The learner grasps the meaning of information by interpreting and translating what has been learned.

3.                  APPLYING: The learner makes use of information in a context different from the one in which it was learned.

4.                  ANALYSING: The learner breaks learned information into its parts to best understand that information.

5.                  EVALUATING: The learner makes decisions based on in-depth reflection, criticism and assessment.

6.                  CREATING: The learner creates new ideas and information using what has been previously learned.

Higher level questions are those requiring complex application, analysis, evaluation or creation skills. Questions at higher levels of the taxonomy are usually most appropriate for:

                      Encouraging students to think more deeply and critically

                      Problem solving

                      Encouraging discussions

                      Stimulating students to seek information on their own  

The role of the teacher and the students also varies within the classroom when Higher-Order thinking and a deeper Surface learning is underway. For instance:

Remembering: Classroom Roles for Remembering

TEACHERS ROLE STUDENTS ROLE
                      Directs                      Tells                      Shows                      Examines                      Questions                      Evaluates                         Responds                      Absorbs                      Remembers                      Recognises                       Memorises                       Defines                      Describes                      Retells                      Passive recipient

 Understanding: Classroom Roles for Understanding

TEACHERS ROLE STUDENTS ROLE
                      Demonstrates                      Listens                      Questions                      Compares                      Contrasts                      Examines                          Explains                      Describes                      Outlines                      Restates                      Translates                      Demonstrates                      Interprets                      Active participant

 Applying: Classroom Roles for Applying

TEACHERS ROLE STUDENTS ROLE
                      Shows                      Facilitates                      Observes                      Evaluates                      Organises                       Questions                           Solves problems                      Demonstrates use of knowledge                      Calculates                      Compiles                      Completes                      Illustrates                       Constructs                       Active recipient

  Analysing: Classroom Roles for Analysing

TEACHERS ROLE STUDENTS ROLE
                      Probes                      Guides                      Observes                      Evaluates                      Acts as a resource                      Questions                      Organises                       Dissects                        Discusses                      Uncovers                      Argues                      Debates                      Thinks deeply                      Tests                      Examines                      Questions                      Calculates                      Investigates                      Inquires                      Active participant

  Evaluating: Classroom Roles for Evaluating

TEACHERS ROLE STUDENTS ROLE
                      Clarifies                      Accepts                      Guides                         Judges                      Disputes                      Compares                      Critiques                      Questions                      Argues                      Assesses                      Decides                      Selects                       Justifies                      Active participant

 Creating: Classroom Roles for Creating

TEACHERS ROLE STUDENTS ROLE
                      Facilitates                      Extends                       Reflects                      Analyses                      Evaluates                        Designs                      Formulates                      Plans                      Takes risks                      Modifies                      Creates                      Proposes                      Active participant

  “What children learn depends not only on what they are taught but also how they are taught, their development level, and their interests and experiences…. These beliefs require that much closer attention be paid to the methods chosen for presenting material…” - Understanding the Common Essential Learnings, Saskatchewan Education, 1988. (p.10) 

Web 2.0 allows for engaged, collaborative learning, within which learners are able to access environments, tools and resources (including form other learners) at their own pace, in their own time and from wherever they may be. This empowers learners with responsibility for their own learning, so the Web 2.0 applications often act as catalysts for authentic learning experiences. Ultimately, the implication of Web 2.0 offers new possibilities for teacher professional development, student engagement and meaningful school-community integration.  

EXAM QUESTION 1

Filed under: Uncategorized — melanie1987 @ 9:53p11

 Question 1

We have developed a Learning project using Web 2.0 Technologies. This was a project that we (Melissa, Rhiannon and myself) have put together for a group of 4 year 12 Advanced English students and their parents to work ion collaboratively.

(more…)

CHILDREN AND THE INTERNET… WHAT YOU NEED TO KNOW

Filed under: ASSESSMENT — melanie1987 @ 9:53p11

 

The Internet can be a wonderful resource for kids. They can use it to research school reports, communicate with teachers and other kids, and play interactive games. Any child who is old enough to punch in a few letters on the keyboard can literally access the world.But that access can also pose hazards to your children. For example, your 8-year-old might log on to a search engine and type in the word “Lego.” But with just one missed keystroke, he or she might enter the word “Legs” instead, and be directed to thousands of websites with a focus on legs - some of which may contain pornographic material.That’s why it’s important to be aware of what your children see and hear on the Internet, who they meet, and what they share about themselves online. Just like any safety issue, it’s a good idea to talk with your kids about your concerns, take advantage of resources to protect them from potential dangers, and keep a close eye on their activities.

 Internet Safety Laws

A federal law has been created to help protect your kids while they are using the Internet. It is designed to keep anyone from obtaining your kids’ personal information without you knowing about it and agreeing to it first.The Children’s Online Privacy Protection Act (COPPA) requires websites to explain their privacy policies on the site and get parents’ consent before collecting or using a child’s personal information, such as a name, address, phone number, or social security number. The law also prohibits a site from requiring a child to provide more personal information than necessary to play a game or contest.But even with this law, your child’s best online protection is you. By talking to your child about potential online dangers and monitoring his or her computer use, you’ll be helping your child to surf the Internet safely.

Online Tools to Protect Your Child

There are online tools that you can use to control your child’s access to adult material and help protect your child from Internet predators. No option is going to guarantee that your child will be kept away from 100% of the risks on the Internet. So it’s important that you be aware of your child’s computer activity and educate your child about the online risks.Many Internet service providers (ISPs) provide parent-control options to block certain material from coming in to your child’s computer. There is also software that can help block your child’s access to certain sites based on a “bad site” list that your ISP creates. Filtering programs can block sites from coming in and restrict your child’s personal information from being sent online. You can also find programs to monitor and track your child’s online activity. Also, it’s a good idea to create a screen name for your child to protect his or her real identity.

Getting Involved in Your Child’s Online Activities

Aside from these tools, it’s a good idea to take an active role in protecting your child from Internet predators and sexually explicit materials that are online. Here are some steps that can help you do that:

·         Become computer literate and learn how to block objectionable material.·         Keep the computer in a common area, not in individual bedrooms, where you can watch and monitor your child.·         Share an email account with your child so you can monitor messages.·         Bookmark your child’s favorite sites for easy access.·         Spend time online together to teach your child appropriate online behavior.·         Forbid your child from entering private chat rooms; block them with safety features provided by your Internet service provider or with special filtering software. Be aware that posting messages to chat rooms reveals your child’s email address to others.·         Monitor your credit card and phone bills for unfamiliar account charges.·         Find out what, if any, online protection is offered by your child’s school, after-school center, friends’ homes, or any place where he or she could use a computer without your supervision.·         Take your child seriously if he or she reports an uncomfortable online exchange.·         Forward copies of obscene or threatening messages you or your child receives to your Internet service provider. ·         Call the National Center for Missing and Exploited Children at (800) 843-5678 if you are aware of the transmission, use, or viewing of child pornography online. Contact your local law enforcement agency or the FBI if your child has received child pornography via the Internet.

Many sites use “cookies,” devices that track specific information about the user, such as name, email address, and shopping preferences. Cookies can be disabled. Ask your Internet service provider for more information.It’s also a good idea to set up some simple rules for your kids to follow while they’re using the Internet. These rules may include: ·         Follow the rules you set, as well as those set by your Internet service provider. ·         Never trade personal photographs in the mail or scanned photographs over the Internet. ·         Never reveal personal information, such as address, phone number, or school name or location. Use only a screen name. Never agree to meet anyone from a chat room in person. ·         Never respond to a threatening email or message. ·         Always tell a parent about any communication or conversation that was scary. ·         If your child has a new “friend,” insist on being “introduced” online to that friend.

Chat Room Caution

A chat room is a virtual online room where a chat session takes place. Chat rooms are set up according to interest or subject, such as skiing or a favorite TV show. Because people can communicate to each other alone or in a group, chat rooms are among the most popular destinations on the Web - especially for kids and teens.But there are hazards to chat rooms for kids. There have been incidents where kids met “friends” who were interested in exploiting them through chat rooms. No one knows how common chat-room predators are, but pedophiles (adults who are sexually interested in children) are known to frequent chat rooms.These predators sometimes prod their online acquaintances to exchange personal information, such as addresses and phone numbers, thus putting the kids they are chatting with - and their families - at risk.Many pedophiles pose as teenagers in chat rooms. Because many kids have been told by parents not to give out their home phone numbers, pedophiles may encourage kids to call them; with caller id, the offenders instantly have the kids’ phone numbers.

Warning Signs That Your Child May Be a Victim

There are warning signs that your child is being targeted by an online predator. Your child may be spending long hours online, especially at night. If there are phone calls from people you don’t know or unsolicited gifts arriving in the mail, it’s a good idea to ask your child about any Internet contacts. If your child suddenly turns off the computer when you walk into the room, ask why and monitor computer time more closely. Withdrawal from family life and reluctance to discuss online activities are other signs that you need to look more closely at what your child is doing online.Contact your local law enforcement agency or the FBI if your child has received child pornography via the Internet or if your child has been the victim of a computer sex offender.By taking an active role in your child’s Internet activities, you’ll be ensuring that he or she can benefit from the wealth of valuable information the Internet has to offer, without being exposed to any potential dangers. 

step31e10beWed, 31 Oct 2007 15:12:50 +0000 13, 2007

ESSAY (WORD COUNT 1501)

Filed under: Uncategorized — melanie1987 @ 9:53p10

Web 2.0 is essentially an increasing range of software hat supports a variety of technologies for open and collaborative communication, learning and creativity. Discuss 

Students who sit in boring classes where their brains are screaming out for stimulation and dying from tedium will create their own stimuli. That’s when the spit balls will start flying, the bits of rubber will be flicked around the room, the notes will be passed and interference with other students will begin to occur. To harness this creativity and collaboration teachers need to get on board with the digital classroom and implement Web 2.0 applications. This new technology allows for a more open and collaborative classroom where communication, learning and creativity occur. This essay will explain the role and application of Web 2.0 in schools in accordance with behavioural and cognitive learning theories, plus explain how such technology allows for creative, learning community.  

Learning and teaching in the classroom is becoming increasingly easier due to the influx of many new technologies and a myriad of software. Web 2.0 is seen as the new and improved, second generation of internet usage; Web 1.0 is the first generation. No longer is web work based upon getting information form the web; now Web 2.0 is about constructing knowledge collaboratively on the web. Web 2.0 is engaging and active compared to the passive and un-engaging Web 1.0 applications- ideal for the digital classroom. Made possible through advancements in technology, Web 2.0 applications (Facebook, MySpace, Blogs, Wiki’s, iGoogle, Flickr, RSS Feeds and YouTube. Etc) are effective teaching and pedagogical tools. These provide a platform for social networking through a medium that allows for sharing, informing, communicating and interacting.

Effective ICT use goes hand in hand with a deep understanding of learning theories and the various factors that make learning a unique experience for each individual. Web 2.0 technologies provide a useful set of tools for achieving cooperative and collaborative learning, and it recognises the value of encouraging learners to actively construct their own learning and meaning.  The way learners interact with ICT has changed over time (and is sure to continue), reflecting different learning theories in action. Early use of computer in the classroom tended to be restricted to drill and practice applications or word processing (WEB 1.0). Rapid developments in Internet and Web usages, and a relative improvement in teachers’ and students’ skill levels in using ICT applications, has resulted in an increase in creative and interactive, internet-based activities, web-page design and electronic publishing and podcasting. Each of these ICT uses has its merit, depending on the goals of the learning experience, and each is informed by current learning theories.

Web 2.0 plays a significant role in promoting cognitive learning principles in the classrooms. Cognitive theorists such as Piaget emphasised active problem solving and meaning-making on the part of the learner. Piaget and Vygotsky pointed out the importance of social interaction in learning. One of the key characteristics of Web 2.0 is collaboration, both between machine and user, and between several users. These applications have the capacity to function as ‘intellectual partners’ to promote critical thinking and higher order cognitive processing (Voithofer, 2007). Text, voice, music, graphics, photos, animation and video are combined to promote thinking and encourage learners to accomplish creative, higher-level tasks. They provide a range of resources for students to use in problem solving, thinking, reflecting and collaborating with others within physical classrooms and across the globe in virtual learning contexts.  It is also argued that Web 2.0 technologies, with their potential for interactivity, are more conducive to active and engage learning than more traditional-centred approaches. According to its advocates, the constructivist classroom that integrates Web 2.0 provides students with a ‘complex laboratory in which to observe, question, practise and validate knowledge’ (Dillon, 2004). In such classrooms, the emphasis is on learning with, not from or about, Web 2.0.

Collaboration among learners is another defining characteristic of constructivist classrooms (Jonassen, 1994). Web 2.0 has strong potential for social interactivity and for supporting collaboration and student-centred learning. For example, it is possible for virtual communities of learners on the internet to work in small collaborative groups to achieve a common goal; this is achieved through the implementation of a wiki. The heterogeneous grouping of learners around computer based tasks can assist in creating zones of proximal development and be beneficial for all students (Vygotsky, 1934). Such Web 2.0 technologies provide opportunities for students to build shared meaning (Dillon, 2004).

With its potential for addressing the needs of students on an individual basis, Web 2.0 can be particularly useful for catering to student’s individual learning styles, accordance with Gardner’s Multiple Intelligences (Gardner, 1983). Web 2.0 applications allow for a use of multiple multimedia- audio, visual and linguistics- all content based activities that allow students to perceive, transform and modify concepts so as to develop a shared meaning and understanding. The main drawcard of Web 2.0 is the inclusion of both the intrapersonal domain (individual learning through the blog) and interpersonal domain (collaborative learning through the group wiki).

The use of ICT in classrooms has been found to enhance motivation and self-esteem; this can be put down to the active engagement of learners, where self-regulation and control over learning are encouraged by the teacher, peers (and parents). This ‘non-intervention’ process allows learning to occur naturally and progressively through co-operation, and is modelled upon Glasser ‘s(1992) and Roger’s (1989)model of classroom management where students need area met and good behaviour ensues – a need for belonging, power, freedom, fun. All these ‘basic needs’ are addressed throughout Web 2.0 applications where the children have ‘responsibility and self-direction’ of their self- constructed (fun) learning (Glasser, 1992).

 ICTs have the capacity to transform learning, teaching and communication in educational settings. The key to success, however, is how the technologies are used. There are five main applications of Web 2.0 technologies, and these allow for open, collaborative and creative learning; 

·         BLOGGING

Perhaps the most powerful Internet tool is the blog, an online journal that is continuously updated by its author or authors. Blogs are Web sites that facilitate instantaneous publication and allow for feedback from readers. They’ve been used to form professional development communities, both within one school and across continents. Within the classroom, a blog may aid in brainstorming generating discussion, and also as a diary for students to critically reflect on teaching and learning.

·         WIKIS

A wiki is a communal, subject-specific Web site where users are free to add and/or edit content. When it comes to Internet-based collaboration, there’s nothing easier to use. In schools, wikis enable groups of students (parents), teachers, or both to gather content and share written work.

·         SOCIAL NETWROKING

These are often called “social content-sharing sites,” the most notable being MySpace and Facebook, where members create profiles, network, and share opinions, photos, and audio-visual content.  Both can act as a classroom tool for a classroom community. As it can be employed as an effective pedagogical tool (consider Constructivist Learning). Teachers can use sites like MySpace or Facebook as a tool for developing a sense of community with students where everyone feels free to contribute (consider Glasser’s Reality therapy Theory). Both Myspace and Facebook allow for multi-tasking, as they are both highly organized and highly structured. There is nothing more boring for students then sitting at their desks writing pages of notes, at least this way there is an opportunity for engagement and excitement.

·         SOCIAL BOOKMARKING  

Through social bookmarking, web users share their sources of information by allowing anyone to copy their RSS feeds. Folksonomic tagging is then intended to make a body of information increasingly easy to search, discover, and navigate over time. For instance, Del.icio.us is a social bookmarking site; the primary use of del.icio.us is to store your favourites/bookmarks online, which allows you to access the same bookmarks from any computer and add bookmarks from anywhere, too. It also allows for social networking so one is able to view/share networked friend’s favorite sites as well. For a classroom environment, del.icio.us is recommended because it acts as a link-log for research and through collaboration it is a much more efficient and effective search engine.  

·         PODCASTING

Podcasting enables Web sites to provide visitors with audio and/or video recordings that can be listened to and watched at any time. There are about as many social networking sites as there are interests, and among favorites are podcasting Flickr (and subsequently Photobucket), where photographs are posted and shared, and the video-sharing site YouTube (and subsequently TeacherTube). Again, like most other Web 2.0 programs, these applications work on a share principle, and when used in the design of lessons they promote and build visual literacy skills in students. 

Web 2.0 allows for engaged, collaborative learning, within which learners are able to access environments, tools and resources (including form other learners) at their own pace, in their own time and from wherever they may be. This empowers learners with responsibility for their own learning, so the Web 2.0 applications often act as catalysts for authentic learning experiences. Ultimately, the implication of Web 2.0 offers new possibilities for teacher professional development, student engagement and meaningful school-community integration.

REFERENCES

thep31e10beWed, 24 Oct 2007 23:08:41 +0000 13, 2007

GOOGLE

Filed under: Uncategorized — melanie1987 @ 9:53p10

semantic web…. 8years in the making

when searching the web- searches meaning

when google searches the web- searches words

google is controling the web, by personalising their web page

thep31e10beFri, 05 Oct 2007 01:08:45 +0000 13, 2007

SHIFT HAPPENS

Filed under: LECTURE 7 — melanie1987 @ 9:53p10

whether we like it or not, shift happens…

so we can either move forwrad with this new technological world which is web 2.0, or continue to lag in web1.0 ideas???

rdep31e10beWed, 03 Oct 2007 03:10:22 +0000 13, 2007

OUR WIKI TASK

Filed under: Uncategorized — melanie1987 @ 9:53p10

The following are six general approaches for how wikis could be implemented around schools.

Approach 1: Student Journaling
Instructors want students to journal for a number of reasons: to demonstrate writing proficiency, to expose understanding (and misunderstanding) of conceptual knowledge, to establish the habit of regular reflection, and to engage in meta-cognitive reflection, to name a few. The wiki allows students to journal for their own benefit, or for peer or instructor review.

Approach 2: Personal Portfolios
By enabling students to collect and organise digital assets such as class notes, images, Web resources, and PowerPoint slides, the wiki can help learners to make connections between and among those assets.

Approach 3: Collaborative Knowledge Base
In the more classic use of the wiki, groups can use the environment to create a shared knowledge base of information. This can be used to allow students to develop a project in small groups, to work on a small piece of a larger class project, or even to have students themselves create and maintain the course Web site.

Approach 4: Research Coordination and Collaboration
The wiki allows multiple collaborators who are separated by physical space to collect ideas, papers, timelines, documents, datasets, and study results into a collective digital space. Researchers can also use the space to store draft files for their papers: MS Word, LaTEX, or even writing directly into the Web pages of the wiki. Additionally, funders and junior researchers can be given “read only” access to all or certain parts of the space.

Approach 5: Curricular and Cross-Disciplinary Coordination
As departments become increasingly creative in their efforts to accommodate more students in a distributed/blended learning environment, curricular coordination among faculty and T.A.s gets increasingly important. The wiki allows for departmental personnel, instructors, and teaching assistants to organize common course assets, such as syllabi, office hours, and assessments, without having an endless email chain or difficult to schedule face-to-face meetings.

Approach 6: Conference and Colloquia Web Site/Coordination
Many departments, schools, and scholarly centers at the university have academic conferences and colloquia. By allowing presenters and attendees access to add and edit content, the conference wiki can serve as a resource before, during, and after the event itself. The wiki can also be used by conference administrators as a means of organizing the event.

Of course, there are many other ways to use the wiki in an academic setting.

___________________________________________________________________________________________________________

so…..

Having successfully mastered the various web 2.0 technologies, and have already had the experience of working collaboratively, we were now set the challenge of designing a project for a group of 4 students to work on collaboratively.

Through our study we have already looked at the main issues and themes that emerged when using web 2.0 technologies (see below); and we will need to keep these in mind when constructing a Learner Project designed to incorporate as many as possible.

1. How are students motivated to be engaged in this kind of learning?
2. Is the collaboration being done in a way that requires all to contribute equally?
3. Does this web 2.0 technology really add educational value and improve learning?
4. How do students effectively communicate when working together using web 2.0?
5. What happens to students who do not have access, or the skills to use the web 2.0 applications?
6. How reliable is the information, what should be used and how private should it be?

In order to create this Learning Project we are required to follow a structured approach (scaffold of learning)

• Review articles and research on leading minds in the field of Web 2.0 technologies – minimum 5 works [http://www.cs.tcd.ie/Sara.Bradshaw/portfolio/research/respaper.doc]
• Clearly identify your topic – must be your teaching major, and choose appropriate syllabus dot points
• Research Hattie’s Characteristics of an Expert Teacher, and attempt to meet this criteria in your group project http://www.acer.edu.au/documents/RC2003_Hattie_TeachersMakeADifference.pdf
• Research Bloom’s Taxonomy – Newer Version, and make sure you are operating at the higher order of thinking http://projects.coe.uga.edu/epltt/index.php?title=Bloom%27s_Taxonomy
• Research Gardner’s Multiple Intelligences, and make sure you are catering for a variety of learning styles http://www.tecweb.org/styles/gardner.html
• Make sure you are following the developing the lesson scaffolding (keeping in mind Piaget, Vygotsky, Glasser, Reikurs, Cantor, Skinner, Bloom and Gardner’s theories and methods)
• Need to also consider the motivations of learning, and the factors upon which they depend
• MUST include a variety of Web 2.0 technologies through which the students (and PARENTS must play a integral role in the task) will be able to learn collaboratively

This task follows the premise: WE LEARN BEST WHEN TEACHING OTHERS

thep30e09beThu, 13 Sep 2007 11:54:16 +0000 13, 2007

ADVANTAGES VS. DISADVANTAGES OF WEB 2.0

Filed under: Uncategorized — melanie1987 @ 9:53p09

This slideshow aims to highlight the role web 2.0 technologies have in the classroom.Web 2.0 allows people to work collaboratively, so that they are able to get actively involved in creating the content they are learning. The user is able to contol his/her personal data and onformation.The slides aim to highlights the pro’s and con’s for using web 2.0 technologies in the classroom- the advantages totally outweigh the disadvantages!By looking at specific examples: blogs, wikis, RSS, social bookmarking we are able to see the fundamental place web 2.0 has in our required teaching methods.

ANIMOTO

Filed under: Uncategorized — melanie1987 @ 9:53p09

This is for the truly adventurous with lots of time to spare for creating the most wonderful lessons….

Animoto is a new mashup tool that lets you create a video from your images and music. The service overall could be likened to a slide show creator, but what animoto has done is incorporate a patent-pending artificial intelligence technology to offer something a bit more unique. Mimicking tools that are used by professional directors and editors, Animoto will consider the images and music that you’ve submitted for the creation of a video ‘mashup’. The end result will be more like a movie trailer than a regular slideshow. Others in this realm include Photobucket, Eyespot, which has recently launched a media platform for advertisers, and Fliptrack.This Web 2.0 application is a great tool for collaborative learning through which the students (and teacher) could make their own movie clips suitable to their learning and study. This could be a great exercise in class or even a large assignment they could take home where together students are to research a topic and make a movie in its regard.

WEB 2.0 WHAT IS IT & HOW CAN IT APPLY TO TEACHING AND THE TEACHER

Filed under: Uncategorized — melanie1987 @ 9:53p09

Online communication can provide:
 flexibility of access anywhere, anytime
 student interaction
 enhancement and complements face to face educational activities
 prompt and efficient feedback
 sharing of information including electronic files
 a sense of group community among students.
 group task accomplishment
 collaborative learning and problem-solving
 peer review and tutoring
 opportunities for critical and creative thinking